This is a preliminary posting of a Bard Dawnflower Dervish / Sound Striker Build. Some modifications may come shortly, however, the build is ready to show to the public. This guy is a quite effective range damager with sound striker. He is an effective melee fighter with dawnflower dervish. Plus, he can serve as a shield, buffer, healer, and party face.
Traits: Optismistic Gambler (replace with Beserker of Society if playing in Pathfinder Society); Blade of Mercy; UB1) Power Attack, Cleave, Controlled Rage, Crowd Control; DD2) Dervish Dance, Battle Dance (swift) (26 rounds per day), Cantrips, Countersong, Distraction, Fascinate, Inspire Courage +2; DD3) Versatile Performance (Dance), Well-Versed, Enforcer; DD4) Wordstrike; DD5) Arcane Strike; DD6) Inspire Courage +4, Spinning Spellcaster; DD7) Weird Words, Versatile Performance (Oratory), Dodge; DD8) Dance of 23 Steps; DD9) Meditative Whirl, Shield of Swings; DD10) Inspire Greatness; DD11) Jack-of-all-trades, Versatile Performance (Comedy); Deadly Aim; DD12) Inspire Courage +6
- Note – Dance of 23 Steps is a masterpiece purchased with a 2nd level known spell. Because he is human, as a favorite class option he can choose to gain a new spell learned at each level. He did so at 8th level and then replaced that spell learned with this masterpiece.
Max Scimitar Damage at 12th: (+21 /+16) 1d6 + 1 (BoM) + 6 (PA) + 3 (AS) + 2 (Magic) + 2 (Rage) + 6 (Dex) + 6 (IC) = (+21 /+16) (1d6 + 26)
Starting Stats (25 points): Str (13), Dex (18), Con (12), Int (14), Wis (10), Chr (14)
Spells Known (6/9/7/6/3) – 0th) Mending, Read Magic, Detect Magic, Ghost Sound, Prestidigitation, Mage’s Hand; 1st) Allegro, Feather Step, Expeditious Retreat, Vanish, Compel Hostility, Silent Image, Remove Fear, Blistering Invective, Saving Finale; 2nd) Invisibility, Alter Self, Glitterdust, Versatile Weapon, Heroism, Mirror Image; Cure Moderate Wounds; 3rd) Haste, Phantom Steed, Displacement, Mass Feather Step, Gaseous Form, Dispel Magic, Cure Serious Wound; 4th) Primal Scream, Greater Invisibility, Echolocation, Shield of Dawn
- Note – the last two 4th level spells are in green to denote the difficulty of selecting one over the other. Greater Invisibility would seem to be a no brainer for a melee fighter. Primal Scream, while it is very situational, is a most have when you need it. You don’t want to be shut down by paralysis or enchantment effects. Between Echo Communication and Shield of Dawn, you will get more use as a melee fighter out of Shield of Dawn, but Echo Communications is a godsend when you need it.
Skills: Perception (12ranks), Stealth (6ranks), Use Magic Device (12ranks), K Religion (10rank), K Arcana (10rank), K Planes (12rank), K Dungeoneering (11rank), K local (12rank), K Nature (10rank), K Engineering (1rank), K Geology (1rank), K History (1rank), K Nobility (1rank), Perform Dance (10ranks), Perform Oratory (8rank), Perform Comedy (12rank)
Items (104K): Celestial Armor (+3 chainmail, light, +8 Dex) (22.4K), +1 Keen Furious Scimitar, Silversheen (4) (4K); Elixirs (Vision (4), Swimming, Tumbling, Hiding (2)) (2K); 4 Pearls of Power 1st level (4K); 2 Pearl of Power 2nd level (8K); Salve of Slipperiness (1K); Efficient Quiver (1.8K); Handy Haversack (2K); Scabbard of Vigor (1.8K); Belt of Physical Might Dex/Str (+4) (40K); Cloak of Resistance (+3) (9K); +1 Ring of Protection (2K), +1 Amulet of Natural Armor (2K); +1 Longbow Comp (+0) (2K)
Wands (4K): 1st) (1.75K) Air Bubble (10); Cure Light Wounds (50); Expeditious Retreat (10); Gravity Bow (25); Endure Elements (10); Hide from Undead (12); 2nd) (2.25K) Darkvision (3); Resist Energy (5); See Invisibility (3); Silence (3); Tongue (2), Delay Poison (2); Knock (2)