Optibuilds’ Martial & Pocket Cohorts PDF Part 1 (NEW RELEASE): Clerics are always great, but a Pocket Cleric is untouchable. Learn how to build a Cleric who is always there, always affecting the battle, but never every touched by the enemies.
Dimension Hopping Cleric & Companion
Character Theme: Yes, he heals and does cleric-like stuff, but he also dimension jumps to let his companion kick butt. At early levels you focus on summoning along with your normal cleric duties. From fifth level on you are fighting with your pet. Your pet attacks and you dimension hop him out of danger. You can also do the same thing with dimension door and teleport once you get these spells. Once you get ride by attack you charge the tigers back with a lance. Your tiger gets a full attack and you get a lance and then you run away.
Strategy: You ride and/or run up to your animal companion after he attacks. Your companion pounces in for an attack. After he does his damage you use dimension hop or dimension door on your companion to get him out of harm’s way. Another tactic to cast
Starting Stats: Str (14), Dex (14), Con (14), Int (10), Wis (14), Chr (14)
Campaign Traits / Feats / Domains: 1) Dangerously Curious, Exile; Deity: Sun Wukong or Zarongel; Domains: (Animal and Travel), Agile Feet, Speak with Animals, Channel Energy (6d6), Orisons, Spontaneous Casting, Augment Summoning, Spell Focus (Conjuration); 3) Selective Channeling; 4) Animal Companion (Cleric Level -3); 5) Boon Companion; 7) Mounted Combat; 8) Dimensional Hop; 9) Ride By Attack; 11) Spirited Charge; 13) Improved Share Spell
Tiger: Feat & Abilities – INW (Claw), Power Attack, Imp Crit (Claw), Iron Will, WpF (Claw), Imp Initiative, Evasion, Devotion, Multi-attack, Share Spell, Grab, Pounce, Rake; Size Medium; Speed 40 ft.; NA +11 natural armor; Attack bite (1d8), 2 claws (1d8); Ability Scores Str 26, Dex 19, Con 17, Int 3, Wis 15, Cha 10; Saves (Ref 11, Fort 10, Will 7 + 4 vs. Enchantments); Special Attacks rake (1d8); Special Qualities low-light vision, scent; BAB +8; HD 11; Attack: +17/+17 (1d8+8) (19-20/x2) & +16 (1d8+8), Rake (1d8+8); HP 86; AC: 30
Spells (4/4/4/4/4/3/2/1): 0) Detect Magic, Unprepared, Unprepared, Unprepared; 1) Longstrider, Divine Favor, Protection from Evil, Shield of Faith, Bless, Obscuring Mist, Unprepared; 2) Locate Object, Resist Energy, Defending Bone, Shield Other, Unprepared; 3) Fly, Magic Vestment, Wind Wall, Invisibility Purge, Unprepared; 4) Dimension Door, Freedom of Movement, Air Wall, Divine Power, Unprepared; 5) Teleport, Righteous Might, Spell Resistance, Unprepared, Unprepared; 6) Find the Path, Summon Monster VI, True Seeing; 7) Greater Teleport, Summon Monster VII
Cleric Items: Ring of Invisibility (20K); +5 Breastplate Armor (25K); +2 Ring of Protection (8K); +2 Amulet of Natural Armor (8K); +5 Cloak of Resistance (25K); +3 Lance (18K)
Tiger Items: +1 Moderate Fortification Rhino Hide (21K); +1 Amulet of Mighty Fist (4K)
Attack on Charge (with Rhino Hide) – 2claws: 1d8 + 2d6 + 9 + 6 (Power Attack) & 1Bite: 1d8 + 2d6 + 9 + 6 (Power Attack) for an average of 26.5 per attack. With Righteous Might cast on the Tiger the damage goes up by an average of 5 per attack and attack bonus increases +1. With Divine Power Cast on the Tiger the damage and attack increases +4 and Tiger gains an extra attack.
Clerics Attack on Tiger’s Back While Charging: Coming Soon