Character Name: Tengu Blindfu
Racial Alternatives: Claws (Replaces Swordplay)
Classes: Monk (Maneuver Master 1) / Ninja X
Favorite Class Bonus: Skill point or Hitpoint
Concept: Blinds foes with free action dirty trick combat maneuver (gain through Maneuver Master) and then gains 3 or 4 Natural attacks at full BAB with sneak attack. He could also get 6 attacks taking 2 to 3 unarmed strikes followed by 3 natural attacks at -2 (see below). At 11th, when he can go greater invisibility, he only has to use his blinding strategy when he is made visible through magical means or when he wants to blind the opponent for the benefit of the party. Please note that true strike can be used for the dirty trick maneuver, thus making sure that he succeeds at blinding and that your blinding affect last a while.
- FYI, Pathfinder RPG wrote: “Blinded - The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any)… All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone….”
(25 point build): Str:10, Int:10, Wis:14, Dex:18, Con:14, Chr:14
(20 point build): Str:10, Int:8, Wis:14, Dex:18, Con:12, Chr:14
(15 point build): Str:10, Int:8, Wis:14, Dex:16, Con:12, Chr:14
- Stat Advancement – Put all stat level adjustments into dexterity
Feats / Traits
Traits: Indomitable Faith, Resilient
M1) Weapon Finesse (Note 1), Improved Dirty Trick, AC Bonus, Unarmed Strike
R2) Sneak Attack (6d6), Poison Use
R3) Ki Pool, Weapon Training (aka Weapon Focus (Bite)) NT, Weapon Focus (Claws)
R4) No Trace +3
R5) Uncanny Dodge, Shadow Clone NT, Extra Ninja Trick (Minor Magic RT (Read Magic))
R7) Light Step, Vanishing Trick NT, Extra Ninja Trick (Major Magic RT (True Strike))
R9) Combat Trick (Multi-attack) NT, Improved Uncanny Dodge, Arcane Strike
R11) Invisible Blade NT, Extra Ninja Talent (Crippling Strike RT)
R13) Ninja Trick, Level Feat
NT = Ninja Trick; RT = Rogue Trick – Ninja’s can select rogue tricks.
Alternative Selections for a Crowd Control Build – R3) Smoking Bomb NT, Extra Ninja Trick (Choking Bomb); R11) Extra Ninja Trick (Blinding Bomb)
Alternative Selections for an Optibuilds’ Skills PDF Part I Build - R3) Skill Focus (Handle Animal), Skill Focus (Use Magic Device):
- Given the secrets revealed in Optibuilds’ Skill PDF Part 1, this is the preferable optimized build path without question (don’t forget your bloodhound spell wand). However, either of the pats above are still strong builds.
Note 1 – Weapon Finesse will allow you to use your dexterity, instead of your strength, for your Dirty Trick maneuvers as long as you are using your unarmed strike to perform the dirty trick. In the case of this build, performing a dirty trick with an unarmed strike to make a person blind would include things like pulling a cloak over someone’s eyes, pocking a person in the eyes, rubbing mud over their eyes, knocking helm crooked, etc… The reason for this is because when you use a weapon to perform a dirty trick (unarmed strike in this case) you add the bonuses applied to the weapon and the feats (in this case weapon finesse & weapon focus) applied to the weapon. See this blog and this discussion for further clarification.
However, if you tried to make them blind by doing something that does not use your unarmed strike (say spit into their eyes), then you would not be able to apply your Dexterity to your dirty trick CMB. You would need the Agile Maneuvers feat. While you can definitely get by blinding foes without agile maneuvers, you might consider it if you want to use other tactics for blinding and/or tactics that don’t involve using your hands and feet for other dirty tricks. This build does not take Agile Maneuvers.
If you were going to select Agile Maneuvers, I would have it replace Shadow Clone NT. Instead take the Combat Training NT (Agile Maneuvers).
Skills: Perception, Stealth, Acrobatics, Escape Artist and Sense Motive would seem to be the most natural skill selections for this builds. Given that he will get 7 skill points each level, I would suggest maxing all of these skills and using the extra amongst useful secondary skills.
- If you are choosing to do the Optibuilds’ Skills PDF Part I Build, you should also maximize your Handle Animal Skill.
Items: +4 Belt of Dexterity (16K), +2 Amulet of Mighty Fist (16K), +1 AC Red Ioun Stone (Wayfinder +2 to CMB and CMD) (5.5K), +2 RoP (8K), Winged Boots (12K), +3 Mithril Chainshirt (10K), +3 Cloak of Resistance (9K), Scrolls (Various Types to suit different situations), Efficient Quiver, +2 Longbow Composite +0 (8K), Whatever Else
Natural Full Attacks: +17/+17/ (1d4 + arcane strike + sneak attack (6d6)) and +17 (1d4 + arcane strike + sneak attack (6d6)); get extra attack during full attack action if using his Ki ability for 4 attacks instead of three. The extra attack can be a bite or a claw.
Normal & Natural Full Attack: +16/+11 fists (1d6 + arcane strike + 6d6) & +15/+15 claws (1d4 + arcane strike + 6d6) & +15 bite (1d4 + arcane strike + 6d6); once again he can get an extra fist attack with Ki.
Bow: +16/+11 (1d8 + sneak + arcane strike)
CMB for Dirty Trick = +23 (assuming you are using unarmed strike to perform the combat) = +10 BAB for Manuevers + 7 Dex Mod +2 Imp DT + 2 Wayfinder +2 Amulet of Mighty Fists