Also, if you want an improved version of Youra Hoo Watt and of the Zen Archer (Zen Gee) check out Optibuilds’ Icon Rebuilds PDF Part I.
Standard Youra Hoo Watt
Now lets move onto the optimized fighter archer build Standard Youra Hoo Watt. She is highly accurate & damaging with a bow. Plus, she is skillful and can/does use wands in situations where her skills are not enough. This optimized fighter archer build is very comfortable in her own skin. Now it is time for a song from Salt & Pepper befitting this ex-head palace guard.
Gotta what yo, gotta be a fighter? Gotta what yo, gotta be a fighter? Gotta what yo, gotta be a fighter?
Gotta be a who? Gotta be a what?
Stats (25 point build): Str (14); Dex (18); Con (14); Int (14); Wis (10); Cha (10)
Stats (20 point build): Str (14); Dex (16); Con (14); Int (14); Wis (10); Cha (10)
Stats (15 point build): Str (14); Dex (16); Con (10); Int (14); Wis (10); Cha (10)
Raising Stats: For all stat builds, place points into Dexterity at every level.
Traits: Reactionary; Curiously Dangerous
Feats: 1) Point Blank Shot, Rapid Shot, Precise Shot; 2) Deadly Aim; 3)Weapon Focus (Longbow Comp); 4) Weapon Specialization (Longbow Comp); 5) Point Blank Master; 6) Cluster Shots; 7) Manyshot; 8) Greater Weapon Focus (Longbow Comp); 9) Combat Reflexes; 10) Snap Shots; 11) Improved Snap Shot; 12) Greater Weapon Specialization (Longbow Comp)
Favorite Class Option: For the 25 and 20 point builds, take 1 skill point per level. For the 15 point build, take 1 hitpoint per level.
Skills (72 points): Acrobatics (8); Stealth (8); Intimidate (8); Perception (8); Use Magic Device (12); Disguise (4); (Ride (4); Climb (4); Swim (4); Fly (4); Diplomacy (8)
Weapon Training Options: 5th: Bow; 10th: Thrown
12th Level Wealth – Characters have 108K of wealth at 12th level. Keep what is left as pocket change.
General Items (96.8K): +3 Longbow Composite (+2) (18K); Daggers (x6); + 5 Mithril Chainmail (25K); +1 Longsword (2K); Handy Haversack (2K); Efficient Quiver (1.8K); +2 Belt of Dexterity (8K); +2 Ring of Protection (8K); +2 Amulet of Natural Armor (8K); Boots of Speed (12K); +2 Vest of Resistance (4K); Horse
Wands: 1st) (1.5K) Air Bubble (10); Cure Light Wounds (50); Expeditious Retreat (10); Gravity Bow (25); Endure Elements (10); Abundant Ammunition (15), Comprehend Language (5), Disguise (10); Hide from Undead (15); 2nd) (9K) Alter Self (5); Darkvision (10); Invisibility (10); Resist Energy (10); Spider Climb (10); See Invisibility (5); Levitation (5); Silence (5); Tongue (5), Delay Poison (5); Knock (10)
Playing Strategy: Don’t be confused, this pathfinder optimized archer build is still a fighter first. This means she will let those arrows fly without a moments hesitation. So, six arrows a round when hasted with her speed boots doing (1d8 + 18) points of damage apiece. The wands (Gravity Bow, Levitation, Expeditious Retreat, Spider Climb) are used before combat only if she thinks it is really necessary. Shooting from horseback with spider climb and/or expeditious retreat cast on the horse can be quite nasty.
When to use the wands should be otherwise obvious. Just remember to let the spellcasters in your group do their job and keep your wands as a backup. If your group is without strong spellcasters, well maybe the group needs to pitch in and buy you some more wands.
Don’t forget, Youra Hoo Watt is also a good scout, leader and disguise artist (especially with the help of her wands).