Updated: 8/11/2013 to include 1st level of Cleric. The update gives this build increased mobility by adding a way to get around difficult terrain and by increasing the builds speed. It also opens up casting cleric spells via wands. Finally, one cleric level boost the Will Save. All sure up melee character weaknesses.
Nerf Alert: Also, since this build was first introduced, Paizo has ruled to disallow a person from wielding his shield two-handed while two-weapon fighting. I am excited. It is this site’s first nerf. I am sure there will be more to come. Our builds are too good sometimes. Even with the nerf, this build still rocks.
Introducing Optimized Pathfinder Melee Fighter Build named Gorum’s Porcupine. He is a two weapon fighter, but not the typical two sword variety. Instead, he uses a spiked heavy shield to bash and armored spikes to follow-up with. He dishes out lots of damage and lots of accuracy. Now it’s time for a song from Bobby Pickett.
Gorum did the bash. He did the monster bash.
The monster bash.
It was an armor and shield smash.
He did the bash.
Creatures were dead in a flash.
He did the bash.
He did the monster bash.
Summary: Cleric1 (Separatist) / Fighter12 (Brawler). Gorum two-weapon fights with a shield (main hand) and with his armor spikes (off hand) from 1st to 10th level. He switches to fighting with two shields (heavy and light shield) at 11th level. At 13th level his damage output is as follows:
- He gets 3 heavy shield attacks and 3 light weapon shield attacks that take no penalties for two-weapon fighting and with power attack do 30 average (heavy shield) and 27 (light shield) per strike. If he hits enemy with light and heavy shield in same round, add 1d10 + 1.5*(STR Mod) rend damage (18 average) once per round.
- If he hits with his last shield bash he attempts a bull rush, which if successful grants him an armored spike attack (27 damage average with power attack) and knocks his victim back towards his allies who each will get attacks of opportunity as the enemy flies backwards.
His bashing can also be very handy in other ways, but I will let you figure out how. He is a BEAST.
The role of Gorum’s Porcupine is Brawler, battlefield controller and shield.
Starting Stats (25 points): Str (19), Dex (16), Con (14), Int (7), Wis (14), Chr (7)
Starting Stats (20 points): Str (18), Dex (16), Con (14), Int (7), Wis (13), Chr (7)
Starting Stats (15 points): Str (17), Dex (16), Con (12), Int (7), Wis (13), Chr (7)
Raising Stats – For all builds increase Dex, Str, Str, Str and then Str.
Campaign Traits / Feat Progression: Traits) Heirloom Weapon (+2 Bull Rush), Indomitable Faith (+1 Will Saves); C1) Travel Domain (Agile Feet, +10 speed), Destruction Domain (Torture Subdomain) (Painful Strike), Improved Shield Bash, Two-Weapon Fighting; F2) Power Attack; F3) Close Control (+4 bull rush, drag, reposition), Combat Reflexes, Improved Bull Rush (+2 bull rush); F4) Close Combatant (+4 attack / +6 damage with close weapons); F5) Iron Will, Spiked Destroyer (swift attack w/ armor spikes after bull rush); F6) Nothing; F7) Shield Slam (free bull rush with bash attack and knock prone against walls), Improved Two Weapon Fighting, F8) Menacing Stance (adjacent enemies take -2 attack / -5 concentration); F9) Greater Bull Rush (those bull rushed provoke attacks of opportunity), Step Up; F10) No Escape; F11) Double Slice, Greater Two Weapon Fighting; F13) Two Weapon Rend, Shield Mastery (No attack penalties to shield when 2-weapon fighting with a shield)
Blue = Leveling Feats; Red = Fighter Feats; Green = Human Feats; Purple = Cleric Domain Abilities; Black = Brawler Abilities
Note: You will have to depend on magical dexterity enhancements to use greater two weapon fighting. Alternatively, take Deadly Aim in the place of GTWF to make yourself somewhat deadly with a bow.
Skills Ranks at 13th (26 points): Acrobatics (7rank); Perception (10rank); Stealth (6rank); Ride (1rank); Swim (1rank); Climb (1rank)
Cleric Spells (Commonly Prepared): 0) Detect Magic, Light, Spark; 1) Domain Spell: Longstrider, Protection v. Evil, Obscuring Mist
Items (140K): +4 Belt of (Dex/Str) (40K); +2 (weapon/shield) Spiked Heavy Shield of Bashing (22K); +2 (weapon/shield) Spiked Heavy Shield of Bashing (22K);+2 Mithral Fullplate w/ +2 Spikes (12K); +1 Ring of Protection (2K); +1 Amulet of Natural Armor (2K); +3 Vest of Resistance (9K); +2 Longbow Comp (+8) (8K); Wing Boots (12K); Quick Runner’s Shirt (1K); 10K left to spend (wands)