Nerf Alert: The Crane Style feat line has been nerfed. Thus, I can no longer advocate the selection of those feats at Levels 1, 5 and 11 as the solely optimized choices (though take them if you want to). I have, instead, marked these spots as Open Slots and have given one suggestion of feats that can go into these open slots. Great news is that the build would still rock even if you chose no feats to go into the open slots.
Character Name: Zenith, the Great – Friends call him Zen Gee
Favorite Class Option: Whatever
Stats (25 point build): Str (16), Dex (16), Con (16), Int (14), Wis (23), Chr (8), Fort (+14), Ref (+14), Will (+17), AC (30) (35 with Barkskin), HP (114.5), CMD (25), CMB unarmed (+12), Speed (50ft), Initiative (+5), Spell Resistance (23)
Note on AC: Remember, he can use 1 Ki to increase his AC +4 for one round.
Flurry Attack with Bow: +22/+22/+17/+17/+12 (1d8 +9) (19-20 x3) – assuming within 30ft for Pt. Blank Shot and assuming gravity bow. If using deadly aim, then +19/+19/+14/+14/+9 (1d8 +15) (19-20 x3). Using his Ki, he can add an extra attack at his highest BAB or increase arrow damage to 2d6 for one round.
Standard Bow Attack: +20 (1d8 +9) (19-20 x3) or with deadly aim +17 (1d8 + 15) (19-20 x3)
Standard Unarmed Attack: +17 (2d6 +5)
Feats/Abilities: Traits) Finding Helen and Dangerously Curious; 1) Point Blank Shot (human), Open Slot, Dodge, Flurry of Blows (with bows), Unarmed Strike (2d6), Weapon Proficiency with all bows, Normal Monk Proficiencies, Perfect Strike (12 attempts/day) (bows), Monk AC (+8 at 13th level); 2) Precise Shot, Weapon Focus (Longbow Comp); 3) Zen Archery, Speed +70ft at 13th level, Point Blank Mastery, Deadly Aim; 4) Barkskin (1 Ki) (Replaces Slow Fall), Ki Pool (16 points at 13th level); 5) Ki Arrows, Open Slot, Feather Step (1 Ki) (Replaces High Jump); 6) Improve Precise Shot, Weapon Specialization (Longbow Comp); 7) Gaseous Form (1 Ki) (Replaces Wholeness of Body), Combat Reflexes; 9) Reflexive Shot, Clustered Shots; 10) Improved Critical (Longbow Comp); 11) Trick Shot; Open Slot; 12) Shadow Walk (3 Ki) (Replaces Abundant Step); 13) Diamond Soul, Open Slot
Green = Human Feat; Red = Zen Archer Selection; Blue = Level Feat Selections; Black = Automatic Feats and Abilities
Open Slot Suggestion: 1) Monkey Style, 5) Skill Focus (Escape Artist), 11) Stealthy (+4 escape artist & stealth), 13) Skill Focus (Stealth); These selections give you answers to falling prone and being grappled, gives you outstanding stealth, gives you the ability to shoot from the prone position to gain a +4 AC verse ranged opponents. You will need to maximize the escape artist skill.
Skill Points (78): Acrobatics (13), Stealth (13), Perception (13), Sense Motive (10), Climb (1), Ride (1), Swim (1), Intimidator (13), UMD (13) – Note, only the skill points spent are shown. The final skill bonus has to be calculated add Stat Mod and others bonuses.
Items (140K): +3 Adaptive Longbow Comp (19K), Efficient Quiver (2.5K), Handy Haversack (2.5K), +2 Ring of Protection(8K), +2 Amulet of Mighty Fist (16K), +2 Belt of Str/Dex/Con (16K), +2 Headband of Int/Wis (10K), Winged Boots (12K), Ring of Evasion (20K), +4 Bracers of Armor (16K), +3 Cloak of Resistance (9K), Wands: 2 Cure Light (50 charges), 2 Gravity Bow (50); Remaining Money: 6K to be used for other helpful wands.
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