Opening Note: What are Zen Archers and what are they not?
First, Zen Archers are not the most damaging or accurate archers in the game. Really, they are not even close to the most accurate or damaging archers in the game. Actually, the most damaging and accurate archers in the game are skillfully optimized Barbarians, Bloodragers, Fighters, Monk (Sohei), Paladins, Rangers, and Slayers as found in Optibuilds Greatest Martial Archers. For instance, the 13th level barbarian can attack at a +36/+36/+36/+36/+31/+26 for more damage and the Monk (Sohei) shoots more arrows and at far greater accuracy.
Zen Archers are an archer that has strong survivability and escapability and skills. So when you play one you are saying, I will except hitting the target far less so that I can make sure that the enemy does not hit me with a spell or attack. It’s really a trap. The name to the game in Pathfinder is kill the enemy as quickly as possible and that is all the defense you normally need. Plus, if your Cleric, Mages, and other spellcasters are doing their job, the group should have all the escapability and survivability it needs. Your job is to destroy the target and Zen Archers are not good at that.
Nonetheless, the best Zen Archer you can make is below.
Standard Zen Archer (Zen Gee)
Quick Glance at Zen Gee’s 13th level Stats: Bow: +22/+22/+22/+22/+17/+17/+12 (1d8 +16) (19-20 x3) (Ki Attack, Hasted, Flurry, Deadly Aim); AC (35 Barkskin & Mage’s Armor included / 39 with Shield); Saves: Fort (+14), Ref (+16), Will (+19); CMD (25); HP (114), Speed (70ft), Initiative (+4), Spell Resistance (23); Skills: Perception +29, Stealth +30, Escape Artist +30
- Note Calculation for AC = 10 +7 wisdom +4 dexterity + 3 Monk’s Bonus + 1 dodge + 5 Barkskin + 4 Mage’s Armor + 4 Shield = 39
- Note Calculation for Attack = +1 Point Blank Shot + 1 Weapon Focus + 7 Wisdom + 1 Bracers of Archery + 1 Haste + (11/+11/+6+1) Flurry +4 Longbow -4 Deadly Aim
Starting Stats (25 point build): Str (12), Dex (14), Con (14), Int (14), Wis (18), Chr (8)
Feats/Abilities: Traits) Finding Helen and Dangerously Curious; 1) Skill Focus (Escape Artist), Point Blank Shot, Dodge, Flurry of Blows (with bows), Unarmed Strike (2d6), Weapon Proficiency with all bows, Normal Monk Proficiencies, Perfect Strike (12 attempts/day) (bows), Monk AC (+14 at 13th level); 2) Precise Shot, Weapon Focus (Longbow Comp); 3) Zen Archery, Speed +70ft at 13th level, Point Blank Mastery, Deadly Aim; 4) Barkskin (1 Ki) (Replaces Slow Fall), Ki Pool (16 points at 13th level); 5) Ki Arrows, Monkey Style, Feather Step (1 Ki) (Replaces High Jump); 6) Improve Precise Shot, Weapon Specialization (Longbow Comp); 7) Gaseous Form (1 Ki) (Replaces Wholeness of Body), Combat Reflexes; 8) Skill Focus (Stealthy); 9) Reflexive Shot, Clustered Shots; 10) Improved Critical (Longbow Comp); 11) Trick Shot; Stealthy; 12) Shadow Walk (3 Ki) (Replaces Abundant Step); 13) Diamond Soul, Skill Focus (Perception)
Green = Human Feat; Red = Zen Archer Selection; Blue = Level Feat Selections; Black = Automatic Feats and Abilities
Skill Points (91 pts): Acrobatics (13), Stealth (13), Perception (13), Sense Motive (10), Climb (5), Fly (3), Swim (1), Intimidate (10), UMD (10), Escape Artist (13)
AC / Bow Related Items (94.55K): +2 Ring of Protection (8K); +4 Belt of Dex (16K); Wand of Shield (2nd level caster) (50 Charges) (1.5K); 2 Wands of Mage’s Armor (50 Charges) (1.5K); +4 Headband of Wisdom (16K); +4 Longbow Composite (+1) (32K); Efficient Quiver (1.8K); Lesser Bracers of Archery (5K); Boots of Speed (12K); Arrows (100), Wand of Abundant Ammunition (50 charges) (750 g)
Miscellaneous Items (41.7K): Daggers (x6); Ring of Feather Fall (2.2K); Handy Haversack (2K); +4 Cloak of Resistance (16K); 2 Cure Light Wounds (50 Charges) (1.5K); Carpet of Flying (20K)
Other Wands: 1st) (750g) Grease (10); Expeditious Retreat (10); Gravity Bow (10); Feather Step (10); Comprehend Language (10); 2nd) (2.25K) Darkvision (5); Invisibility (5); Resist Energy (5); Spider Climb (5); Silence (5);